Testimonials

Sturgis Coffee Co.

We were excited to put our product online and with Spore Creative, that became reality! We constantly get comments on how cool our site is. It’s easy to navigate, process orders and the extra time put into personalizing yet commercializing Sturgis Coffee Company has proved positive!

- Anna Kalher

Strategic Partners

Vintage Material

Blog
RIP Desktop

Articles have been predicting the death of the desktop PC for several years now, as the power and popularity of laptops and now net-books has increased. The smaller machines can perform the same functions, are portable, becoming cheaper and a lot of times just look cooler. Even our phones, iPods and other smaller cheaper devices can do many of the same things the oversized tower sitting under your desk can do. So why, if a laptop can offer all of that, are desktop PCs not being pushed entirely out of the market?

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Service Crossover

The decision has been made final, and plans for the crossover are under way. If you have been out of the loop for the past 2 years, here is what’s going on. Verizon bought Alltel, but due to regulations monitoring competition among wireless providers (basically protecting from any one provider having a monopoly on service in an area) Verizon was required to sell some of its newly acquired Alltel assets in 18 states, including South Dakota. AT&T stepped in at this point and offered to make the purchase. So what does that mean if you are an Alltel or Verizon customer? If you are currently getting your wireless service from Verizon then you have nothing to do with this transaction at all. Nothing will change, continue about your lives. If however you are an Alltel member, listen up, things are going to start changing in about 12 months that you’re going to want to know.

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Like It Or Not!
LikeTell a friend you’re not on Facebook and they are likely to scoff, look at you in disbelief, and proclaim that “something has to be done about this.” Because in reality, you are becoming part of the minority of internet users who have not conformed to the social network sensation. Facebook currently has over 400 million registered users, and for good reason. Access to friends, family, fan sites, interest groups and whatever else you can think of pertaining to the social realm has been made ever so easy by the website. So what’s the big deal? Myspace was huge, and look at Tom now, nothing but bands and webcam girls to be seen within his realm. Isn’t it just a matter of time until another college web genius starts another better social network to surpass even Facebook’s popularity? This time, maybe not.

While Facebook has taken some heat for its ever changing and loosely monitored security terms, the problems have not been enough to deter many, if any, of its users. With s steadily increasing and seemingly solid user base, one of the site’s key components has been realized for its incredible marketing potential. If you have an account on Facebook you’ve probably used it. Even if you don’t, you’ve most likely seen the icon countless times around the web. The “Like” button is now on more than 50,000 websites, providing Facebook with a “treasure trove” of users’ personal preferences and other data pertaining to absolutely anything that can be either liked or disliked.

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The Gamer's Influence
If you’re not into the gaming scene you probably don’t realize how influential the industry is on our lives. As nerds ourselves (a confession we are proud to share because we hope it instills some confidence in our capabilities managing your web design needs) we are a little more in tune to what carries over, everything from vocabulary (nearly the entire texting language) to a vast degree of technical innovation, programming and even design influence.

Even before the creation of email, computers were used to generate interactive gameplay. The evolution of gaming began as long ago as 1958 when a physicist for the Brookhaven National Laboratory, Willy Higinbotham (yes that was actually his name), modified an oscilloscope to play table tennis. The game was nothing more than a blip bouncing back and forth across the screen with two more blips used as paddles, but Higinbotham’s innovation caught on  as people traveled to the lab and lined up to experience his creation. The gaming universe was born.

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